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Project T

Project Specs

Role:

AI Designer

Duration:

1 Year

Accomplishments

  • Implemented 150+ Enemy Attacks using Unreal Gameplay Ability System

  • Designed and implemented 8 external playtest quality enemy units

  • Prototyped 6 boss units in engine

  • Owned 10+ enemy units and bots, handling bug fixing, iteration, and features

  • Maintained Enemy Design Documents across milestones

  • Pitched bot specs and feature priorities to relevant team leads

  • Achieved internal playtest quality player bots 6 Months ahead of schedule

  • Dove into other systems to assist overburdened departments during milestone closures

  • Created the Grayfolk family line, including their family traits, mechanics, and combat functions

  • Mentored fellow enemy designer on enemy implementation

  • Collaborated with sound designer to implement enemy feedback

  • Tested and pitched my theories on game direction by making and playtesting personal builds

  • Implemented designer facing development tools

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