Project T
Project Specs
Role:
AI Designer
Duration:
1 Year
Accomplishments
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Implemented 150+ Enemy Attacks using Unreal Gameplay Ability System
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Designed and implemented 8 external playtest quality enemy units
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Prototyped 6 boss units in engine
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Owned 10+ enemy units and bots, handling bug fixing, iteration, and features
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Maintained Enemy Design Documents across milestones
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Pitched bot specs and feature priorities to relevant team leads
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Achieved internal playtest quality player bots 6 Months ahead of schedule
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Dove into other systems to assist overburdened departments during milestone closures
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Created the Grayfolk family line, including their family traits, mechanics, and combat functions
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Mentored fellow enemy designer on enemy implementation
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Collaborated with sound designer to implement enemy feedback
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Tested and pitched my theories on game direction by making and playtesting personal builds
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Implemented designer facing development tools
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